This project-based course empowers learners to design, develop, and implement a complete 2D-style arcade shooter game using Unreal Engine’s Blueprint system—no coding required. Through four progressive modules, students will configure core gameplay systems, construct reusable Blueprint classes, and apply loop-based logic to create responsive, scalable mechanics. Each module focuses on a key area of game development: input handling, camera control, object spawning, damage systems, and material feedback.



Unreal Engine Blueprints-Advanced Gameplay and Logic Systems
Ce cours fait partie de Spécialisation Unreal Engine Blueprints – Visual Scripting for Games

Instructeur : EDUCBA
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Compétences que vous acquerrez
- Catégorie : Event-Driven Programming
- Catégorie : Unreal Engine
- Catégorie : Interactive Design
- Catégorie : Performance Testing
- Catégorie : Data Structures
- Catégorie : Object Oriented Design
- Catégorie : Prototyping
- Catégorie : Programming Principles
- Catégorie : Video Game Development
- Catégorie : Performance Tuning
- Catégorie : Game Design
Détails à connaître

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août 2025
18 devoirs
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Il y a 4 modules dans ce cours
This module introduces learners to the foundational concepts of working with lights and interactive elements in Unreal Engine using Blueprints. Students will explore how to toggle light visibility, configure various light types like Spot Lights, and create reusable blueprint classes for dynamic and modular level design. Through structured lessons, participants will also learn to incorporate player input, expose editable light attributes, and implement construction scripts to enhance design-time control and efficiency. By the end of this module, learners will be able to create interactive, customizable, and reusable lighting blueprints for immersive in-game environments.
Inclus
11 vidéos5 devoirs
This module explores the structuring and organization of Blueprints in Unreal Engine, focusing on class hierarchy, reusable data structures, and execution logic. Learners will gain practical knowledge on customizing Blueprint class hierarchies, creating and managing Structs for organized data handling, and implementing Enums to control execution flow. The lessons emphasize modular design, efficient scripting, and data-driven logic to enhance Blueprint scalability and maintainability in real-world projects.
Inclus
9 vidéos4 devoirs
This module introduces the foundational concepts of handling arrays and implementing loop structures in Unreal Engine Blueprints. Learners will explore the creation and manipulation of arrays, use different types of loops such as For Loops, For Each Loops, and While Loops, and apply them to automate repetitive tasks like placing static meshes and managing data-driven gameplay logic. The module emphasizes practical applications like spawning multiple actors, dynamic placement using indexing, and flow control techniques to enhance performance and interactivity in level design.
Inclus
12 vidéos4 devoirs
This module guides learners through building a simple arcade-style shooter game using Unreal Engine Blueprints. Starting with player setup and input configurations, the lessons cover camera systems, obstacle design, asteroid behavior, damage handling, spawning systems, and material effects. Learners will progressively design and implement functional game mechanics by creating reusable Blueprints, handling collisions, applying visual feedback, and managing actor lifecycles. The module concludes with performance-aware spawning and health systems for a complete arcade experience.
Inclus
17 vidéos5 devoirs
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