This advanced Unity development course empowers learners to analyze, construct, and optimize procedural systems using fractals, object pooling, and Bezier splines. Through six structured modules, students will progressively engage with foundational fractal generation, dynamic object reuse, frame rate monitoring, and spline-based movement systems. Learners will design scalable behaviors, implement custom scripting components, and evaluate performance-oriented features using Unity’s editor and runtime tools.

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Unity: Master Procedural Fractal & Spline Design
Ce cours fait partie de Spécialisation Unity Procedural Generation & Game Mechanics

Instructeur : EDUCBA
Inclus avec
Compétences que vous acquerrez
- Catégorie : Software Design Patterns
- Catégorie : Visualization (Computer Graphics)
- Catégorie : Application Performance Management
- Catégorie : Performance Tuning
- Catégorie : Unity Engine
- Catégorie : Software Development Tools
- Catégorie : Game Design
- Catégorie : Scripting
- Catégorie : Animations
- Catégorie : Computer Graphics
- Catégorie : Software Design
- Catégorie : Object Oriented Programming (OOP)
Détails à connaître

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août 2025
21 devoirs
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Il y a 6 modules dans ce cours
This module introduces learners to recursive structures and procedural modeling using Unity. By building a fractal system step-by-step, students explore hierarchical object creation, scaling patterns, directional transformations, and color variation. Through practical scripting exercises and controlled object spawning, learners develop a foundational understanding of recursive logic, object instantiation, and efficient visual structuring within Unity's 3D space.
Inclus
9 vidéos4 devoirs
This module explores visual enhancement and performance monitoring within Unity by applying dynamic coloring and frame rate diagnostics to procedural fractal structures. Learners will integrate color manipulation for differentiation, apply randomness to create organic variability, and build a real-time FPS (frames per second) counter using Unity’s UI and scripting systems. The module emphasizes both visual diversity and system feedback tools for optimizing development and user experience.
Inclus
9 vidéos4 devoirs
This module introduces and expands upon the concept of object pooling in Unity to optimize runtime performance and resource management. Through a hands-on exploration of pooling mechanics, students learn to design, implement, and refine reusable object systems for high-frequency instantiation scenarios like bullets, effects, and spawn systems. Advanced concepts such as managing multiple object types, organizing pools through functions, and integrating pooling with UI workflows are covered in practical detail to reinforce clean code practices and scalable systems.
Inclus
9 vidéos4 devoirs
This module guides learners through the foundational concepts and practical implementation of Bezier curves within Unity. Students will explore handle manipulation, curve upgrading, tangent control, vector-based movement, and directional calculation through derivatives. By combining spline mathematics with visual and interactive tools, the module enables the creation of dynamic paths and responsive motion systems essential for animation, navigation, and visual effects design.
Inclus
6 vidéos3 devoirs
This module focuses on implementing and refining Bezier spline systems in Unity through editor scripting and runtime logic. Learners will construct complex multi-segment paths, visualize spline geometry in the Scene view, and enhance user interaction with custom inspectors. The module covers drawing curve handles, constraining control points, managing resolution using constants, and efficiently connecting spline segments to build reusable, precise, and visually optimized path structures for gameplay and animation systems.
Inclus
6 vidéos3 devoirs
This module explores advanced techniques for managing and customizing spline behavior in Unity. Learners will implement scalable spline systems by extending codebases with array-driven resize modes, encapsulated Bezier curve logic, and control mechanisms for dynamic segment addition. The module concludes with runtime spline traversal and visual enhancement through decorators, enabling robust and flexible path-driven game mechanics and editor tooling.
Inclus
6 vidéos3 devoirs
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