This advanced Unity course empowers learners to design, construct, and enhance interactive hexagonal maps using procedural generation techniques. Through six structured modules, participants will progressively apply, analyze, and synthesize concepts such as hex geometry, mesh triangulation, elevation control, and Perlin noise implementation to build dynamic terrain systems. Each module integrates hands-on practice with theoretical explanations, encouraging learners to evaluate map behavior, organize modular code structures, and develop reusable systems for real-time applications.

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Unity: Design & Build Procedural Hex Maps
Ce cours fait partie de Spécialisation Advanced Unity Projects: RPG, Level Design & VFX

Instructeur : EDUCBA
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Compétences que vous acquerrez
- Catégorie : Virtual Environment
- Catégorie : Scripting
- Catégorie : Computational Logic
- Catégorie : User Interface (UI)
- Catégorie : Data Structures
- Catégorie : C# (Programming Language)
- Catégorie : Visualization (Computer Graphics)
- Catégorie : Unity Engine
- Catégorie : Video Game Development
- Catégorie : Computer Graphics
Détails à connaître

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août 2025
18 devoirs
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Il y a 6 modules dans ce cours
This module introduces the foundational principles of creating and managing hexagonal maps in Unity. Learners will explore the theory and implementation of pointy-top hex grids, including their geometry, layout logic, and coordinate systems. The module also covers the setup of reusable structures using arrays and user interface components for interaction with the hex grid. By the end of the module, learners will be equipped to construct and visualize a scalable hexagonal grid within Unity’s 3D environment.
Inclus
6 vidéos3 devoirs
This module focuses on the core implementation of hexagonal mesh rendering and coordinate mapping within Unity. Learners will explore how to construct mesh geometry through triangulation, apply coordinate logic for accurate placement, and visualize cell data using coordinate systems and in-editor tools. By the end of this module, learners will understand how to programmatically generate, align, and debug hex tiles for a dynamic and interactive grid environment.
Inclus
5 vidéos3 devoirs
This module guides learners through the process of enhancing the visual appearance of hexagonal maps in Unity. It introduces the use of Unity's surface shaders, explores color assignment and blending techniques, and establishes a structured method for defining directions and metrics within a hex grid. Through practical implementation, learners will develop skills in applying vertex-based coloring, constructing user-friendly UI for color selection, and defining the geometric logic required for seamless visual transitions between cells.
Inclus
6 vidéos3 devoirs
This module focuses on enhancing interactivity and realism in a hexagonal grid system by integrating UI elements and elevation-based rendering. Learners will implement canvas-based user interfaces for color manipulation and visual feedback, extend mesh rendering with per-vertex color assignments, and introduce elevation to create dynamic terrain. The module also explores shading techniques and the fundamentals of representing height through geometric transformation.
Inclus
6 vidéos3 devoirs
This module focuses on advanced logic and geometry for handling elevation transitions in a hexagonal terrain system. Learners will define and apply elevation properties to individual cells, develop interpolation techniques for color blending based on terrain height, and implement slope classification using the HexEdgeType system. Through structured coding practices and visual debugging, learners will build responsive terrain meshes that adapt dynamically to changes in height and edge behavior.
Inclus
7 vidéos3 devoirs
This module introduces procedural refinement techniques to enhance the visual realism of hexagonal maps. Learners will integrate Perlin noise to generate natural elevation variation, apply vertex perturbation to eliminate rigid grid patterns, and define control parameters to fine-tune terrain features. Structuring of reusable vertex data and methods for custom triangulation logic are covered, along with neighbor management and unperturbed debugging techniques to maintain control and clarity during development.
Inclus
7 vidéos3 devoirs
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